![]() If you loved the original Mirror's Edge, or enjoy the concept of free-running around a beautiful city without the fear of falling off a skyscraper or crotching yourself on a railing, Catalyst is most definitely right up your alley. The original Mirror’s Edge is an overlooked gem from last generation, but even diehard fans will have trouble finding the diamonds in this rough. While it has good ideas and mechanics, they peak early and, in such a sparse and minimalist space, struggle to carry the whole game.Ĭatalyst contains several exciting platforming moments, but most of them are buried under repetitive world traversal and a mundane metropolis. It’s a game I enjoyed but one that also left me feeling partly frustrated and sad. It's a slight reward for those who've kept Faith, but this is a sequel that's too often lacking grace.Ĭatalyst does some interesting stuff but doesn’t add enough to the mix. ![]() The original Mirror's Edge was always a great idea somewhat obscured - how frustrating to find Catalyst polishes the premise only to find itself burdened with a new set of shackles. What a shame, then, that it's an all-too-familiar tale for this sequel. And once you can focus on that, Mirror's Edge Catalyst is a flawed, but often great breath of something different and exciting in an open-world landscape full of the same old thing. Instead, I imagine most players will happily bounce from side mission to delivery to grid node and back again, content to do what Mirror's Edge has always been best at: constantly moving forward and up. This is a review-unique scenario - I have to play the critical path, and most people will never finish the game. And for that reason, I can't wait to keep playing.īut once the story is done, Mirror's Edge Catalyst still has all the stuff left to do that makes it unique. ![]() I was consistently wowed by the movement and everything that comes with it, so while it's a disappointing action game, it works wonderfully as a platformer, puzzler, and racing game. Yes, certain portions of the game are deeply unimpressive, but I rarely (if ever) found them frustrating, painful, or unavoidable, which allowed me to overlook those elements and enjoy the unique pleasures Catalyst provides. #4, graphics are stellar, but I think its handicapped on console just a bit with no motion blur and sometimes you run from one area to the next so fast that the LODs don't catch up and you can be standing in a bare area as all the props and textures load in front of you.And really, being able to focus on and enjoy the gameplay is what matters. And the guns sounded great, literally the best gun audio in a game I have ever heard, and it wasn't even a shooter! But there was something amazing about striping the pistol out of your opponents hand while taking them down, then running off, take a couple of shots, hit nothing, and then toss the gun and keep running. I thought ME1 had a great system where Faith could use guns, but not well, the controls were clucky, shes a runner, not a marksmen. Dice is the audio masters, and one of my main disappointment about the game is that you could not pick up the guns. I played through the missions first just to get the most out of the story, and was going to go back and do all the side missions after, but I haven't gotten to it yet. And I didn't like how I had to unlock my moves like rolls and double wall runs, I found my self trying to do these tricks in the beginning and dying because I hadn't unlocked them yet? To me, the perk unlock was gimmicky and unnecessary, just let me double wall run from the beginning pls. The open world led to more wrong turns and getting lost. I love the soundtrack of both games, but it was utilized better in ME1. That also helps with scripting music to go along with the events, chases, puzzles. However the first game did a good job with making it feel open world, while keeping you on a linear path. #2, the open world system is inherently flawed, its hard to get into the story when there are so many unrelated tasks to be done, but I am glad they did make it open world, they really had no other choice. That dark comic noir feel (which I'm not normally a fan of) worked extremely well and it was hard to accept this new world knowing that my previous experience was void. The helicopters, the guns, the characters, there was a lot more grit. It felt so cleverly implemented, It felt like a near future reality rather then a distant, harder to believe, fantastical future. #1, why a reboot? too soon I think, I loved the environment and characters and plot and tech of the first game. First of all, Let me just say that the first Mirros Edge was a masterpiece, a MASTERPIECE!
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